WARNING : This is a post written in two languages.
ATTENTION : C'est un post écrit dans deux langues.
Epées & Sorcellerie est un jeu de rôle old-school de Nicolas Dessaux aka snorri (archéologue et syndicaliste !) qui s'apparente à un clone d'OD&D mâtiné de Chainmail. Il est basé exclusivement sur des jets de dés à six faces, comme dans le wargame originel. Le jet de toucher se fait avec 2d6, et les probabilités qui en résultent me plaisent particulièrement. La classe d'armure est ascendante (de 7 à 12), le jet de sauvegarde est unique façon S&W et les "actions spéciales" comme l'escalade ou la natation se font avec 2d6 sous la Classe d'Armure. Simple, fluide, élégant : j'aime ce jeu ! Voilà pour les caractéristiques techniques brutes. Voyons maintenant la saveur. Eh bien, on peut dire qu'il mérite son nom, qui se réfère bien sûr au genre littéraire de la sword n'sorcery violent, sans concessions, humano-centrique, sombre, où les monstres sont terrifiants et où la magie est aussi rare que puissante : le trio de classes (ou le quatuor, si l'on y rajoute le voleur du supplément amateur World of Rogues) est particulièrement évocateur, avec un prêtre (et non pas un clerc !) fanatique qui exorcise à tout va (il choisit en début de carrière le type de créatures : démons, lycanthropes, morts-vivants...), un sorcier qui se dissimule dans les ombres et utilise son pouvoir magique comme une arme, et un guerrier à la présence terrifiante capable de ne faire qu'une bouchée d'adversaires moins expérimentés. Ajoutez à cela des sorts longs et puissants et vous avez... la recette de l'Aventure avec un grand A !
Tout sur E&S version française.
La version 2 est en cours d'écriture par un trio d’aficionados d'OD&D : snorri aux commandes, porphyre77, et moi-même. Nous avons terminé d'intégrer les corrections, une sélection de nouveaux sorts et terminons d'inclure les quelques monstres choisis parmi les suppléments d'OD&D (quelques nouvelles règles sont aussi au programme).
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Epées & Sorcellerie is a French roleplaying game by Nicolas Dessaux aka snorri, a sort of OD&D clone including an unified mechanic based on the 2d6 of Chainmail. It's definitely a sword n'sorcery RPG in which sorcerers are terrifying opponents hiding in the shadows and using their magic as weapons, priests are fanatics and fighters are frightful opponentswho can finely chop less experienced enemies. Choose
Epées & Sorcellerie if you like THE Adventure !
English version.
The E&S team (snorri, porphyre77 and me) are currently working on the version 2 of Epées & Sorcellerie (french version).
Réflexions et matériel pour les versions "old-school" de D&D, en anglais et en français. Thoughts and material for old-school D & D, in both English and French.
Affichage des articles dont le libellé est Chainmail. Afficher tous les articles
Affichage des articles dont le libellé est Chainmail. Afficher tous les articles
jeudi 2 mai 2013
mardi 30 avril 2013
OD&D Alignment
A classic subject, undoubtedly...
What say the three little brown books about it? Very few things, but as always, very interesting. The authors, Gygax and Arneson, simply, as they say, provide guidelines. Cryptic guidelines that the reader must decode to soak up the spirit of the original rules. Well, some quotations now :
"Divisional" is also very informative : a division is (inter alia) "one of the parts, sections, or groups into which something is divided", "an administrative and tactical military unit that is smaller than a corps but is self-contained and equipped for prolonged combat activity" or "a splitting into factions; disunion" (Oxford Dictionary). So, alignment (interpreted by the book) is a military division into several factions resulting from "political views" (intrinsic or not). Here we are back to the days of wargaming (Chainmail, Arneson's First Fantasy Campain and its army list depending on alignment) : races supporting militarily one of the fighting factions (men and several other peoples are divided on this). Think of a civil war or better : think of Ragnaroth.
The Threefold Apocalyptic Alignment. Choose your side : the Asgardian gods, the Great Old Ones or the Wildness !
Wait... you said Great Old Ones ?
Choose OD&D !
What say the three little brown books about it? Very few things, but as always, very interesting. The authors, Gygax and Arneson, simply, as they say, provide guidelines. Cryptic guidelines that the reader must decode to soak up the spirit of the original rules. Well, some quotations now :
"Before the game begins it is not only necessary to select a role, but it is also necessary to determine what stance the character will take - Law, Netrality, or Chaos. [...] One can attempt to communicate through the common tongue, language particular to a creature class, or one of the divisional languages (law, etc.). [...] Monsters can be lured into service if they are of the same basic alignment as the player-character ..."Two words stand out from the crowd : stance and divisional. A stance is "the attitude of a person or organization towards something; a standpoint" (Oxford Dictionary). So alignment is the attitude of the character/monster towards something (what ?). It's NOT a trait, a way of behaving or something like that. This is closer to a political opinion.
-Gygax & Arneson, OD&D : Men & Magic (emphasis added).
"Divisional" is also very informative : a division is (inter alia) "one of the parts, sections, or groups into which something is divided", "an administrative and tactical military unit that is smaller than a corps but is self-contained and equipped for prolonged combat activity" or "a splitting into factions; disunion" (Oxford Dictionary). So, alignment (interpreted by the book) is a military division into several factions resulting from "political views" (intrinsic or not). Here we are back to the days of wargaming (Chainmail, Arneson's First Fantasy Campain and its army list depending on alignment) : races supporting militarily one of the fighting factions (men and several other peoples are divided on this). Think of a civil war or better : think of Ragnaroth.
The Threefold Apocalyptic Alignment. Choose your side : the Asgardian gods, the Great Old Ones or the Wildness !
Wait... you said Great Old Ones ?
"Alignment on the planet of Carcosa is defined solely by one’s stance towards the Great Old Ones. Nothing else is considered. All behaviors, including the most noble and altruistic as well as the most vile and despicable, are found amongst all three alignments. Similarity of alignments does not necessarily indicate friendship, and opposite alignments does not necessarily indicate enmity. For example, nothing is unusual in a lawful man and a chaotic man joining forces to defeat a lawful foe."Yes... it's a stance. Choose your side and drop these prohibitions and these forced behaviors.
-Geoffrey MacKinney, Supplement V : Carcosa (emphasis added).
Choose OD&D !
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