Slave revolt : roll 3d6.
d6 : 1-3 minor revolt (part of an ethnic group), 4-5 large revolt (one
ethnic group), 6 widespread uprising (several ethnic groups). Square the result
and multiply by 100 and you get the number of rebels.
d6 : 1-3 no leader, 4-5 one leader, 6 multiple leaders.
d6 : multiply by 10 and you get the percentage of armed men.
Cult relic theft : roll 3d6.
d6 : 1-2 successfully smoothered by the cult officials, 3-4 unsuccessfully
smoothered by the cult officials, 5-6 large-scale manhunt.
d6 : 1 commissioned by an elder Jaadu gar, 2 commissioned by a Caustic Sorcerer, 3 commissioned
by a slave lord, 4 commissioned by a powerful merchant, 5 freelancers, 6
commissioned by two sides (one or two (group of) thieve(s)) : re-roll
twice.
d6 : multiply per 1 000 and you get the value of the
relic(s) stolen.
Important figure assassination : roll 3d6.
d6 : 1-3 slave lord, 4 elder Jaadu gar, 5 Caustic Sorcerer, 6 powerful
merchant.
d6 : 1 poisoning, 2 death spell, 3 stabbed, 4 disappearance,
5 killed by one of the "One Hundred and Twelve Sneering Jesters", 6
ominously (hanging, slaughter...).
d6 : 1 commissioned by an elder Jaadu gar, 2 commissioned by a Caustic Sorcerer, 3-4 commissioned
by a slave lord, 5 commissioned by a foreign power (lawful cult, assassins'
guild, other city, desert nomads etc.) 6 freelancers.
New important figure rising : roll 4d6 (and a d12, a d8 or a
d4).
d6 : 1-3 slave lord (roll the d12), 4 elder Jaadu gar (roll the d4), 5
Caustic Sorcerer (roll the d8), 6 powerful merchant.
d6 : 1 small, 2 tall, 3 obese, 4 long-haired, 5 strong, 6 special feature
(albino, hairy, with a scar, dwarf... or roll two times)
d6 : 1 very clever, 2 restless, 3 haughty, 4 enigmatic, 5 megalomaniac, 6
cultivate.
d6 : 1 reckless, 2 vicious, 3 spiteful, 4 aggressive, 5 capricious, 6
stylish.
d12 (symbol) : 1 pale mask, 2 cracked egg, 3 white baboon, 4 desert serpent,
5 severed head, 6 blind eye, 7 blue lizard, 8 two-headed jackal, 9 pallid
crescent moon, 10 gypsum flower, 11 char galloping, 12 bloody gold
dagger.
d8 (area of expertise in magic) : 1-2 demon summoning, 3 diseases spells, 4
mind-affecting spells, 5 curses, 6 magic item creation (potions...), 7 golem
creation, 8 darkness spells.
d4 (politics) : 1 allied with the Patriarch of Gandaar, 2 respectful of the
ancient priests, 3 expansionist, 4 against the Patriarch of Gandaar.
Oracle of Gandaar : roll 2d6 and a d20.
d6 : 1 good oracle, 2-3 neutral, 4-5 bad oracle, 6 very bad oracle.
d6 : 1 very surprising, 2-4 unexpected, 5-6 expected.
d20 : (un)directly, this oracle causes a... *consult the event table*
Religious feast : roll 4d6.
d6 : 1-3 everybody, 4 foreigners, 5 city inhabitants, 6 Jaadu gar.
d6 : 1-3 must, 4-6 musn't.
d6 : 1 mate with, 2 give money to, 3 make an orgy with, 4 harm, 5 touch/see,
6 make a procession with.
d6 : 1-2 slaves, 3 foreigners, 4-5 baboons, 6 jackals.
Nomads raiding : roll 4d6.
2d6 : multiply by 100 and you get the number of nomads riders.
d6 : They attack... 1-2 caravans, 3-4 Larhanas, 5 foreigners, 6 slaves
armies.
d6 : 1-3 led by a Khan, 4-5 led by a Shaman, 6 no leader.
To be continued...
Aucun commentaire:
Enregistrer un commentaire